Image Emitter - Image emitter shows an exact preview in the viewport and now accepts animated textures.
C4D materials as emission masks - Use Cinema 4D materials and textures for emitting fluid particles.C4D splines as RF particle paths - Create splines in Cinema 4D and use them as fluid paths in RealFlow.Particle-Object Interaction - Use RealFlow nodes and Cinema 4D colliders together.High speed simulations - RealFlow | Cinema 4D 3 is GPU accelerated, supporting CUDA and OpenCL.Fully integrated toolkits - Now you can use native Cinema 4D modifiers and tools combined with RealFlow.You no longer have to worry about network dependencies, permissions, or IP issues. Simplified workflow - Forget about going back and forth between 3D platforms.Serious, high performance fluids - RealFlow | Cinema 4D 3 is built on RealFlow's Dyverso solver - so you get the best in fluid simulation, with an easy workflow. and this announcement seems to have flown under the radar a bit, but Gustavo Sanchez (Product Manager for Realflow at Next Limit) in an interview with.